Some games will emphasize resource acquisition by scattering large quantities throughout the map, while other games will put more emphasis on how resources are managed and applied by balancing the availability of resources between players.
The quantity and types of resources vary from game to game. Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units.
Strategy games frequently make use of a windowed interface to manage these complex challenges. These can include building construction, population maintenance, and resource management. Strategy games often involve other economic challenges. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing. Some strategy games such as Civilization III and Medieval 2: Total War involve other forms of conflict such as diplomacy and espionage. Terrain becomes an important part of strategy, since units may gain or lose advantages based on the landscape. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat.
Įven in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Non-combat abilities often include the ability to repair or construct other units or buildings. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Some strategy games even offer special leader units that provide a bonus to other units. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders. Keyboard shortcuts become important for advanced players, as speed is often an important factor. The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu. Many games, for example Globulation 2, include other challenges such as building construction. Strategy games give players indirect control over many units in a battlefield. Īlthough strategy games are similar to role-playing video games in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Strategy games are also distinct from construction and management simulations, which include economic challenges without any fighting. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Īlthough strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from puzzle games. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Strategy games rarely involve a physical challenge, and tend to annoy strategically minded players when they do. A strategy game is typically larger in scope, and their main emphasis is on the player's ability to outthink their opponent. Relationship to other genres Įven though there are many action games that involve strategic thinking, they are seldom classified as strategy games. In addition to combat, these games often challenge the player's ability to explore, or manage an economy. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Victory is achieved through superior planning, and the element of chance takes a smaller role.
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5.12 Construction and management simulationĪ player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal.5.4 Multiplayer online battle arena (MOBA).3.7 Single player, multiplayer, and massively multiplayer.